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    <title>Planet on JJ Dev</title>
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    <description>Recent content in Planet on JJ Dev</description>
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    <copyright>Ⓒ James (Jinx) Jenkins</copyright>
    <lastBuildDate>Thu, 02 Apr 2026 11:38:31 +0000</lastBuildDate>
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      <title>Planet Generation</title>
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      <pubDate>Thu, 02 Apr 2026 11:38:31 +0000</pubDate>
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      <description>&lt;h1 id=&#34;procedural-generation&#34;&gt;Procedural Generation&lt;/h1&gt;&#xA;&lt;p&gt;Procedural generation is used in a variety of ways within games, with its most typical use being for terrain. As found in games like Minecraft, Valheim, etc. Before this project, I was playing Space Engineers, which features premade voxel planets that could be destroyed. So how hard could it be to procedurally generate entire planets?&lt;/p&gt;&#xA;&lt;p&gt;So I looked into how procedural generation was done previously, and there&amp;rsquo;s this fantastic video by Henrik Kniberg who goes over how generation works in Minecraft (&#xA;&#xA;&#xA;&#xA;&lt;a href=&#34;https://www.youtube.com/watch?v=CSa5O6knuwI&#34; rel=&#34;nofollow&#34; target=&#34;_blank&#34; style=&#34;color: var(--accent)&#34;&gt;link&lt;/a&gt; ). I used a lot of the techniques within this video to work on my own generation, with a lot of the effort being spent figuring out how to apply them to the spherical planets.&lt;/p&gt;</description>
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